MMOs need to handle hundreds, sometimes thousands, of concurrent users smoothly for players to have a good experience. MMOs most fundamental system are their dedicated servers. There can also be high player counts in Arma 3. With next Patch (v1.54, Nexus Update on 15 Nov) there will be an update (replace 'local' with 'private') otherwise the script shouldn't work. Arma 3 is best run off a dedicated servers as it is a very complicated game, and very taxing on the system. no unit names, no waypoints names, no synchronisation - see *_data.sqf for more insight) Go to nearest armored vehicle to spawn crew at furthest armored vehicle (gets in and drives off) See error that vehicle with crew can not be cached in trigger): numberOfGroup call Spec_fnc_spawnGroup numberOfGroup is unique (otherwise error is shown) I would suggest my script which I have written for that occasion.įrom Readme.ME: simple caching script for infantryĢ) add in init field: call Spec_fnc_cacheGroup ģ) to spawn unit call (e.g.